About me
I'm a Technical Artist based in Bengaluru with over 3 years of experience shipping games with over 120 Million users combined.
My current day-to-day tasks include creating UI, animating, rigging, and game optimization on Unity 3D. Previously, I have worked on live projects at Zynga and used tools like Blender, Maya, Unreal, and Cocos. My aim is to bring out the best in the games I work on and follow up-to-date Tech Art guidelines.
What i'm doing
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Rigging and Animation
Creating 2D and 3D rigs for characters and animating them.
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Game Integration
Creating well-organized prefabs and UI assets to streamline the development process.
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Game Optimisation
Optimizing the game to reduce load times while maintaining visual appeal and minimizing game size.
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Game Art
Creating 3D game assets in tools like Blender and Maya.